A solo game of connections
Read between
the lines.
Twenty words. Ten hidden agents. One mole.
Follow the clues, trust your instincts, and bring your team home.
No timer. No sign-up. Just one more connection.
The mission archive
A new set of possibilities.
- MISSION 01
Campsite
20 words / 4 clues - MISSION 02
Check-Up
20 words / 4 clues - MISSION 03
Garden Bed
20 words / 4 clues - MISSION 04
Kitchen Counter
20 words / 4 clues - MISSION 05
Lights Out
20 words / 4 clues - MISSION 06
Low Tide
20 words / 4 clues - MISSION 07
On the Farm
20 words / 4 clues - MISSION 08
On the Move
20 words / 4 clues - MISSION 09
Open Road
20 words / 4 clues - MISSION 10
Party Time
20 words / 4 clues - MISSION 11
Roll Call
20 words / 4 clues - MISSION 12
Snow Day
20 words / 4 clues - MISSION 13
Under One Roof
20 words / 4 clues
Your first briefing
Simple rules.
Interesting decisions.
You have 7 turns to find all 10 agents. No rush. The best move is the one you think through.
Good luck out there.
- 01
One clue. A few connections.
Your spymaster gives you a word and a number. Find that many words connected to the clue.
- 02
Find your people.
An agent keeps you guessing. A civilian ends the turn. The mole? That's the end of your run.
- 03
A fresh angle can help.
Pass for the next clue, or use a hint to reveal an agent. Every connection brings you closer.